1 <?xml version="1.0" encoding="utf-8"?>
2 <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
4 <ProjectGuid>{468F8415-7D38-4718-B0B4-E18F1A427136}</ProjectGuid>
5 <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6 <Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
7 <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8 <OutputType>Library</OutputType>
9 <AppDesignerFolder>Properties</AppDesignerFolder>
10 <RootNamespace>Super_Polarity_ContentContentContent</RootNamespace>
11 <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
12 <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
13 <MonoGamePlatform>Windows</MonoGamePlatform>
14 <OutputPath>bin\$(MonoGamePlatform)\$(Configuration)</OutputPath>
15 <ContentRootDirectory>Content</ContentRootDirectory>
16 <PlatformTarget>x86</PlatformTarget>
18 <PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
19 <MonoGamePlatform>Windows</MonoGamePlatform>
21 <PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
22 <MonoGamePlatform>Windows8</MonoGamePlatform>
24 <PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
25 <MonoGamePlatform>Android</MonoGamePlatform>
27 <PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
28 <MonoGamePlatform>iOS</MonoGamePlatform>
30 <PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
31 <MonoGamePlatform>OSX</MonoGamePlatform>
33 <PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
34 <MonoGamePlatform>Linux</MonoGamePlatform>
36 <PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
37 <MonoGamePlatform>PSM</MonoGamePlatform>
40 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter" />
41 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter" />
42 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter" />
43 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter" />
44 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters" />
45 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters" />
46 <Reference Include="MonoGameContentProcessors">
47 <HintPath>$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGameContentProcessors.dll</HintPath>
51 <Compile Include="Graphics\main-ship.png">
52 <Name>main-ship</Name>
53 <Processor>TextureProcessor</Processor>
55 <Compile Include="Graphics\negative-cruiser.png">
56 <Name>negative-cruiser</Name>
57 <Processor>TextureProcessor</Processor>
59 <Compile Include="Graphics\negative-destroyer.png">
60 <Name>negative-destroyer</Name>
61 <Processor>TextureProcessor</Processor>
63 <Compile Include="Graphics\negative-scout.png">
64 <Name>negative-scout</Name>
65 <Processor>TextureProcessor</Processor>
67 <Compile Include="Graphics\negative-supercruiser.png">
68 <Name>negative-supercruiser</Name>
69 <Processor>TextureProcessor</Processor>
71 <Compile Include="Graphics\neutral-cruiser.png">
72 <Name>neutral-cruiser</Name>
73 <Processor>TextureProcessor</Processor>
75 <Compile Include="Graphics\neutral-destroyer.png">
76 <Name>neutral-destroyer</Name>
77 <Processor>TextureProcessor</Processor>
79 <Compile Include="Graphics\neutral-scout.png">
80 <Name>neutral-scout</Name>
81 <Processor>TextureProcessor</Processor>
83 <Compile Include="Graphics\neutral-ship.png">
84 <Name>neutral-ship</Name>
85 <Processor>TextureProcessor</Processor>
87 <Compile Include="Graphics\neutral-supercruiser.png">
88 <Name>neutral-supercruiser</Name>
89 <Processor>TextureProcessor</Processor>
91 <Compile Include="Graphics\positive-cruiser.png">
92 <Name>positive-cruiser</Name>
93 <Processor>TextureProcessor</Processor>
95 <Compile Include="Graphics\positive-destroyer.png">
96 <Name>positive-destroyer</Name>
97 <Processor>TextureProcessor</Processor>
99 <Compile Include="Graphics\positive-scout.png">
100 <Name>positive-scout</Name>
101 <Processor>TextureProcessor</Processor>
103 <Compile Include="Graphics\positive-ship.png">
104 <Name>positive-ship</Name>
105 <Processor>TextureProcessor</Processor>
107 <Compile Include="Graphics\positive-supercruiser.png">
108 <Name>positive-supercruiser</Name>
109 <Processor>TextureProcessor</Processor>
113 <Folder Include="Sound\" />
116 <Compile Include="Graphics\circle.png">
118 <Importer>TextureImporter</Importer>
119 <Processor>TextureProcessor</Processor>
121 <Compile Include="Graphics\diamond.png">
123 <Importer>TextureImporter</Importer>
124 <Processor>TextureProcessor</Processor>
126 <Compile Include="Graphics\star.png">
128 <Importer>TextureImporter</Importer>
129 <Processor>TextureProcessor</Processor>
133 <Compile Include="Graphics\negative-ship.png">
134 <Name>negative-ship</Name>
135 <Importer>TextureImporter</Importer>
136 <Processor>TextureProcessor</Processor>
139 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
141 To modify your build process, add your task inside one of the targets below and uncomment it.
142 Other similar extension points exist, see Microsoft.Common.targets.
143 <Target Name="BeforeBuild">
145 <Target Name="AfterBuild">